2020 Conference Program

ACCEPTED PROPOSALS | CONFERENCE PROGRAM | HIGHLIGHTED THEME | KEYNOTE SPEAKERS | HIGHLIGHTED SESSIONS

Each year, the International Conference on Arts and Cultures attracts a diverse group of participants from around the world. Our program development team bases on this diversity to provide a rich and distinctive experience, including keynote speakers, lectures, workshops, exhibitions and social events. The conference program brings together presentations on similar topics to facilitate knowledge sharing and community building.

Come back soon for the latest updates on accepted proposals, plenary speakers, and featured events.

Accepted proposals

If you have an accepted proposal, be sure to register for the conference to be included in the program.

Download program

The program will be available for download 2 months before the start of the event.

Highlighted Theme

Cinema as subversive art: avant-garde, resistance and rearrangements

When defining the work The cinema as a subversive art of the Austrian-born film critic Amos Vogel, the II International Conference on Arts and Cultures uses the same title of this work as a reference, not to limit itself to those desires or tastes of Viennese by censored films for its disturbing content and with explicitly sexual or violent images, but for seeing in the cinema, in addition to the above, an inciting, answering, transforming, avant-garde and critical art. In short, it is to appreciate from the beginning of the cinema its competences to be art and its capacity as a catalyst for socio-cultural changes, at national and international level.

Together with the discussion of the thematic subversion of the medium in front of other artistic ways, the editions against ideologies and aesthetics will be evaluated, which also appear in a cinema that exchanges or manipulates our conscious and unconscious, demystifies visual taboos and modifies the visions of existing values ​​and institutions. In turn, the technological forms will be analyzed, including the new digital and virtual configurations that the cinema has used to represent and question science, politics, philosophy, modern art, among others.

Within all the above, in addition to film productions, other manifestations born in the heat of this art will be included, such as the video clip, video games, video art, net-art, among others.